Zombie Road

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Made by: TranquilityGames indie

PROJECT DESCRIPTION

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HOW FAR CAN YOU GET?
The road ahead is endless, littered with an unlimited amount of zombies and monsters. So how long will YOU last?

BATTLE AGAINST FRIENDS
With a smooth highscore feature, you can battle against your friends to see who's the mightiest Zombie Slayer!

EPIC POWER-UPS
From driving a truck and crushing anything in your path, to hacking zombie brains in slow motion, the power-ups ahead will not disappoint.

DAY&NIGHT CYCLES
Watch as the beautiful sunset rises above the distant horizon, casting an orange haze across the parallel city. Then watch, as the sun falls and the moon rises, sending the night into darkness. How many days will YOU last, if any?

LOTS OF ENEMIES
Zombies are not the only monsters that haunt the roads. A horned beast charges with rapid legs and a blob of unamaginable force hops and crushes its prey. Will YOU be able to fend them off?

MORE TO COME
There will be many more updates to come, with more enemies, power-ups and other exciting features.

Thanks to Murtaza for helping me out with a few problems I ran into whilst making Zombie Road.

Please report any bugs that you run into in the comment section. Thanks!

VERSION 1.3

Last Updated: November 02, 2015

- Smoother collisions.
- Faster attacks.
- There's now a cool animation when you die.
- Lesser chance of you to die whilst also killing an enemy - problem not yet fully removed, but will not occur as often. Hopefully it should be fixed soon.
- Fixed bug where no particles would occur when running over Zombie with car power up.
- Some other small fixes.

More updates coming soon...

COMMENTS

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January 15, 2016

Is this game dead? I hope not because I like but it does need some work. Reminds me of Boxer Moose.

January 17, 2016

Don't worry, I'm going to do a massive update soon. It's just that I've been working on a lot of other projects recently. With another chapter for Alien Rising needed and a few improvements to super pig, I have a lot to do.

Thanks for the feedback and concern. It's much appreciated. I'll be sure to update it soon :)

October 31, 2015

I Agree With Murtaza. May I add that mabye you can add obstacles to jump over? And the Bat swing doesn't work well. I killed the zombie and it still killed me. You might want to add a game over animation for the player, like he died or something. The zombie collision doesn't work well. I think if you add a health system, that might make it a bit more fair.

October 31, 2015

Thanks for the feedback.

You've got some really good suggestions that I will consider for the next update, that being an animation for the player when he dies and some other obsticals. However, I believe the health system would somewhat ruin the game. I wanted this game to be about beating the pattern, timing your jumps and attacks, and most of all, for it to be difficult. Having lives would just make it too easy. To actually do well in this game, you need to play it again, and again, until you're used to the pattern and are good at timing your attacks and jumps. I didn't want this game to be easy the first few tries. I'm already working on the next update, and fixed the collisions and attack animation.

October 31, 2015

Ah. I see your point. Kind of like flappy bird. You aren't a pro the first time you play.

October 31, 2015

Yep. It's an endless runner, so there has to be a fair bit of challenge to keep the player playing. Most endless runners like Zombie Road have no lives for this reason, such as Jetpack Joyride.

November 02, 2015

I agree that health or lives is not needed. However the gameplay does need to be refined. I'm glad you brought up Jetpack Joyride. In my opinion, it's one of the best endless runners. The creators actually did a talk on the game design a few years back. You can watch it here and possibly pick up a few ideas: http://www.gdcvault.com/play/1015527/Depth-in-Simplicity-The-Making

November 02, 2015

Thanks, I'll take a look.

And yeah, the games very early in development, so it'll take a few updates for it to be fully refined. The next update should be out soon; the collisions are a lot more smooth, though I'm still working on the big where you kill the enemy but still die. Also, I've made an animation for when you die and made the attacking animation faster.

November 02, 2015

Looking forward to playing the update. No game is perfect on the first try, so don't be discouraged by the comments. The fact that people care enough to comment is a good sign that you're on the right track :). Just a bit of tweaking, and you'll have a very fun, and polished game here!

One of the best things about the hub is that it's quick and easy to beta test. Making apps for the app store typically sucks because beta testing is so tedious. Just keep listening to users feedback (obviously the games vision is still yours.. So you really need to pick and choose what is "good" feedback).

November 02, 2015

I certainly will. I highly encourage both positive feedback and constructive criticism. It's what helps develop a game. Thanks for the helpful feedback.

January 16, 2016

I think that it's already pretty good. It definitely reminds me of Boxer Moose and that was probably the best thing created with Hyperpad. You should keep driving this game forward and publish to the App Store.

Glitch: When the player dies you should turn off the controlling behaviors. First of all, it doesn't make sense. He's dead. Second, it disrupts the dead effect and you get stuck in that position forever.

October 31, 2015

Yeap. I'm agree with @Murtaza . Game is too slow. Zombies collisions aren't right.. Otherwise,this game is good.

October 30, 2015

I like it so far! But it feels kind of slow and boring. I'm not to sure exactly why yet, I'll have to give it more thought. But it is a great start.

My feedback:

  • Hitting the zombies does not feel satisfying.
  • Hitting zombies is kind of unpredictable. At least when you first play. The timing just feels off, I have to hit them when they're further away then I expected to. I think the animation doesn't match the distance.
  • When I kill a zombie, I still die since I run into it during that split second before it disappears.
  • Zombies collisions don't feel right. I think this is also why they kill me when I kill them
  • I don't see a huge benefit of the jump. I'm sure it's there, but I just want to kill all the zombies :).
  • The slow motion power-up (only one I made it to), didn't really seem that useful. It also got me killed. Maybe have some timer, or something that says it's about to finish and the game is going to speed up in 3, 2, 1!. you can make this using a wait behaviour, then use some math to compensate for the slowed time (you would need to multiply your wait time by your set time scale, then divide that by 100. So if you wait 1 second and your time scale is at 50%. You would do 1*50 then divide that that by 100. (1*50 /100) )

October 30, 2015

Murtaza says it all. The game is slow. And boring. Nice graphics though. Add reasoning for the jump.

October 30, 2015

Thanks for the feedback Murtaza.

I wanted this game to be about timing and mastering the pattern. That's what the jump option is for. As there is a one second delay after hitting, sometimes, you may not be able to hit another zombie. Therefor, you can hit the first one, and jump over the second. If you have that in mind, the game will turn out much easier. Still, the collisions are a little clunky, and I'll have to fix that in the next update. However, the hitting animation is meant to be like it is. Again, it's all about timing: if you press the attack button just before you reach the zombie, it will die. There still is the fact that you can kill a zombie but then die. This is another problem that, yes, should be fixed. Finally, the slow motion I found to be useful. But, everyone is different and has a different experience when playing games. I do agree that it needs a timer though, so I'll add that in the next update.

Thanks for the feedback. Most of the problems you've pointed out should be fixed in the next update :)

October 30, 2015

Thanks 54rush. I've kind of replied to your comment through my reply to Murtaza ;)