Deep Quester

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Made by: RobinsonX

PROJECT DESCRIPTION

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The project is in early development. (VERY early.)
Of course, not many things are done. :3
Just wanted to share what I've came up with.

General Idea:
Venture down the dungeons and fight mobs and bosses. The deeper you go, the better loot you'll get. Collect gold for upgrades and equipment. Will you reach the end?

VERSION 1.3

Last Updated: April 30, 2018

A small, simple update. :)

Additions:
+ The Menu Screen, finally.
+ Some new visual effects.
+ Monsters have a new ability: Jumping!

Bug Fixes:
+ Collisions were very off...
+ Oh, and it was raining monsters!

-> Ideas for the next updates:
- Traps, very hidden in plain sight...
- Ahhhhh! SPIDERS!!!
- Upgrading your equipment may be a thing. :)
- Chests will explode with potions!
- Different type of chests, different type of loots.
- Different boimes, different monsters.

Have any other ideas? You may comment it below or post it in the Forums. ;D

COMMENTS

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November 10, 2018

Cant even click play. Lol

November 11, 2018

I'm remaking this game with a twist, don't worry. :)

This project is broken after all...

May 24, 2018

My poor iPad Air could only run this at like 5fps. I'm not sure if health regenerates, but it seemed like it's impossible to survive forever because some skeletons just stand still and are guaranteed to hit you when you hit them. Also lol Minecraft skeleton sounds 😝

May 24, 2018

And when I died I didn't go back to main menu or somewhere to start over. I like the gold collection effects though :)

May 25, 2018

Yep. :D

I'm going to try to my new game less laggy for older devices, I'll try to avoid laggy behaviors like Spawn On Object. :3

April 30, 2018

Would there be bosses you'll have to fight randomly in the future?

May 01, 2018

Oh heck yeah. It's going to take time and some effort, but it'll be worth it! :)

April 28, 2018

Excellent!! How did you get your player character to attack rather than using the “shoot with button “ behavior? This is amazing.

April 28, 2018

I suppose it's a cycle (timer/loop) of sword rotating that turns on when the button is pressed. Well, you can branch the project and look for this logic, his games are actually great example of the right use of hyperPad behaviors and really are worth of researching.

April 28, 2018

It's like a timer, it resets only when the button is still being pressed. ;)

April 28, 2018

Hey RobinsonX, I have a suggestion for this game. I actually thought those iron things are ladders and tried to climb it.. But now I really think you should add multiple dungeon levels that are accessible with ladders. Woulda be great. Also maybe some different locations with different creatures?

April 28, 2018

Since the gameplay is going to be infinite, I'll implement different boimes and randomly generated ladders. :) Different biomes will have different monsters.

April 28, 2018

Cool game

April 28, 2018

:3 Thanks!

April 23, 2018

Whoops, I made the character too fast... It'll be fixed in the next update! :)

April 24, 2018

It's been fixed, don't mind the last comment. :3