Penguin Slide

user_avatar Made by: JackJack Digital

PROJECT DESCRIPTION

Share this project:

Slide the penguin into the pizza!

There is only 5 levels working on more!

Addicting!

Voted best game by me

........................................................

VERSION 1.7

Last Updated: September 21, 2022

- a few small graffics changes

- I'm thinking of changing my companies name to "Juno games" tell me what you think of the name and the logo

- five new AWSOME levels of PIZZAAA

COMMENTS

YOU MUST BE SIGNED IN TO LEAVE A COMMENT

March 25, 2017

You still on hyperpad? Haven't seen you in a while!

September 08, 2016

I've been pretty busy with school, and my iPad broke so I had to get that fixed....

I have also been trying to learn unity 3D but I'll probably be using hyperpad for a while...

Oh and sales, I've made about $120 so not bad ( I was hoping for better but I guess I'll keep trying ) I'm hoping to get back into it tho and make some new apps

September 08, 2016

@MLkpad14

September 08, 2016

Oh ok, cool! Yeah school... XD.

September 07, 2016

Hey, where'd you go? It's been awhile... Any sales? Did you move on from Hyperpad?

March 26, 2016

Awesome game

March 25, 2016

Like the new update! Keep at it!

March 16, 2016

Sorry, sound effects.... Can hear music but no sound effects...

March 15, 2016

No SFX?

March 15, 2016

What's sfx

March 25, 2016

SFX is short for Sound effects

March 15, 2016

Nice! Keep it coming!

One thing I may add is that the music doesn't start instantly at the beginning of the level, but that's really it. Keep working on it, and you should publish this to the App Store eventually, probably for $0.99 or make it with in-app purchases once Hyperpad adds that.

March 15, 2016

Yea

March 15, 2016

Do you think you could also give me some feedback on Exactly, too?

March 15, 2016

Yea

March 17, 2016

I don't know if you looked at my response to your comment on Exactly. Do you get used to the controls after awhile?

March 17, 2016

I never saw it sorry

March 17, 2016

Yea I got used to it

March 17, 2016

Ok great! Sorry if I'm being needy... Lol I don't know what the right word is... But I'm in a sort of frenzy if you know what I mean. What with this being my first REAL game.

March 17, 2016

You can ask me anytime lol

March 17, 2016

Ok, thanks for the help!

March 14, 2016

Why is level 1 the only level I can play?

March 14, 2016

Have you beaten lvl 1?

March 14, 2016

Yes and I can't figure out how to get to the other 5 levels.

March 14, 2016

Ok I'll take a look at it!

March 14, 2016

It's fixed, there is five levels.

March 14, 2016

Yay more pizza to eat! Also next time you update it can you make the hyperpad pause button visible?

March 14, 2016

Ok! Do you like the fat penguin eating pizza theme? (I'm thinking about making him fatter and fatter each level) lol

March 14, 2016

Lol it is pretty funny. You could add an animation for the penguin with his feet and flippers waving while he's sliding, even better make him out of multiple objects and make him wobble when he bounces, but that would be hard.

March 14, 2016

Good idea!

In the scene where it says awsome, after you win, I'm gunna make it jump up and down and mabey eat his pizza lol

March 14, 2016

With his belly wobbling?

March 14, 2016

The penguin says pizza quotes at the end of each level now😂😂😂

March 14, 2016

Yea I'm gunna add that, it will be tough to draw tho

March 14, 2016

Awesome! I just wish the was a line like on level one so I can see where the ability to drag stops.

March 14, 2016

Huge new update is out! Tell me what you think of the penguin theme and the sling shot!

March 15, 2016

Nice! I like the slingshot a lot, and good work on the theme, it's definitely original.

February 11, 2016

I can't win level 15 cuz the wall moves so slow that when it pushes it to the black ball it says game over.

February 11, 2016

Ok I'll fix it!

February 11, 2016

Ok....btw I like the update!

March 14, 2016

New update is out! Tell me what you think!

March 14, 2016

I like it!!! Is there only one level?

March 14, 2016

No, something is t working with it... I should have it fixed in a minute

March 14, 2016

Nice I'll try it again

March 14, 2016

Ok, it should be fixed!

March 14, 2016

Just updated it

March 14, 2016

I can only play two levels

March 14, 2016

..... Ok I'll fix it lol

March 14, 2016

😂😂😂

March 14, 2016

Fixed

March 14, 2016

When I tap level 6 it loads the scene with the cold pizza and the coming soon

March 14, 2016

I just made 5 new Levels, it didnt work cause there was no level 6

March 15, 2016

Oh ok😄

February 09, 2016

Also noticed your description is kind of lacking.. Van you update it so it actually describes your project?

You may also want to add some more screenshots. You have a really cool game here, but your screenshot does not do enough to create interest.

February 09, 2016

Ok I will

February 08, 2016

Pretty cool! I like the simple concept, and It's really good game design that it progressively gets harder.

One thing I would suggest is adding some sort of indicator to show that I should be sliding it.

February 08, 2016

Ok I'll make a tutorial level next update! Thanks for the feedback

February 09, 2016

Maybe don't make it a tutorial level.. One reason why I'm not a fan of tutorial levels, especially on games like this, is because If I hand my device to someone they'll most likely continue where I left off and have no idea how to play.

Think Angry birds, it spread like wild fire because people would show friends and give them a try. The concept of the sling shot was so simply that users could pick it up immediately and know what to do, so they didn't have the problem of teaching as much.

But your goal should be that anyone can learn how to play even if they haven't been playing the whole time.

February 11, 2016

Did it take you long to figure. It out?

I'm not sure of really how to make it simpler

I did make a quick tutorial level, cause I didn't see your message about it until Now....

February 11, 2016

Can't try out the earlier levels/tutorials to see how it is since I already passed them. Maybe add some sort of level selector, or a way to reset the game back to the beginning. This way someone can pass it to their friend and they can enjoy the whole game.

From your screenshots, it looks ok though. What I would do is keep the arrow there for every level and have it bounce (not sure if it does already). Maybe have a hand showing to slide as well for a few seconds at the beginning of each level. Abel does this in one of his other games (can't remember which) and it works really well.

February 08, 2016

Really good...you should make more levels...also, I didn't get that last level where everything was black???

February 08, 2016

What level did that happen

February 08, 2016

It was the last level, but I tried again and it worked. Also, I think you should make a better YOU WIN ending, right now it just looks like some random objects dragged on.

February 08, 2016

Lol, I did just drag random stuff on.... Next update will be big

February 08, 2016

Hmm.... Not bad at all: this could go VERY far. I like your style. You think of simple concepts and make them fun. This is how most of the more likes games on the App Store are. The level can take a long time to complete or a short time, but if you win you win instantly, and if you lose you lose instantly. It's short, quick, fun.

I do not know how many levels you've made here. To be honest, I don't think you should've made so many levels. It's fun for us but it's going to be a headache for YOU to edit something and fhen have to redo it

February 08, 2016

(Pressed reply accidentally) Anyway, I have some feedback:

-There's a lot of resistance when you point the character. It isn't as smooth with this resistance, and it makes the game slightly annoying.

-I don't know how the game works but you have to wait a good amount of time whenever you lose. I'm guessing that it operates on a getting velocity system. You should make additional loses in colliding with screen edges or making impossible hits whenever possible or necessary. You don't have to necessarily rewrite behaviors. Just connect the behavior to the same chain or behavior bundle.

-Menu screen, not as out-of-place instructions (maybe moving arrows), shop (upgrades you can do skins but I think that movement upgrades and cheats based on pointage would be better), you know stuff like that.

-embedded points: if you beat something in a specific number of attempts, with specific style, hidden cheat winners, coins that form maybe a path, I don't know ideas lol; achievements section.

February 08, 2016

Thanks for the feedback , I'll work on it