Boxes Ablaze

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Made by: TutorialDoctor

PROJECT DESCRIPTION

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A port of a game I made with gamepress.

Go ablaze to defeat your opponent in this two-player retro style video game.

Please leave comments on issues and improvements that could be made.

VERSION 1.2

Last Updated: February 12, 2017

Fixed the overlays. Level now refreshes when the game is over. Old game but I really like to play this one.

COMMENTS

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February 25, 2016

Why can the boxes do all these cool spins and explosions if they don't damage each other? The only thing that damages are the balls you can summon. I like it though just needs some fixing.

February 25, 2016

The spinning is defense, as well as the explosion (pushes them away). However, both defense mechanisms can also be used for offense. Spinning near balls launch them in random directions. The explosion can shoot them towards a group of balls.

February 25, 2016

I went to play it again to try it like that and I pressed explode first on the pink player, the blue player went flying into the corner and one of their paddles got stuck outside the screen and couldn't get back in, lol.

February 25, 2016

Nice! Haha. Actually, this is an issue I have been having since the release oh hyperpad. The physics engine allows physics objects to pass through each other. I might try to compensate by giving the players a bit of bounce.

February 25, 2016

Try make the boundary walls thicker, are you using conform to screen behaviour or do you have objects on all the screen edges? If not then add some and leave them at 100% empty object thickness.

February 25, 2016

I am actually using both. I have empty objects on all four sides as well as conform to screen. That blast must be pretty strong. hehe. I will work on it.

February 25, 2016

Hmm I still think mess around with the sizes, if you have conforms to screen though object outside can't get back in, you could try removing conforms to screen and make the empty object really big, you'd just have to mess around with stuff.