Epic Golf Adventures

Made by: Stanica


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In Epic Golf Adventures you are a fearless archer traveling through mysterious forests, battling dangerous foes, collecting shiny loot all while...playing golf? Even Legolas needed a vacation.

Tap the bow and arrow and drag back to prime your shot. Release your finger to launch the arrow at the ball, but watch your health as each hit does a bit of damage. If you're running low on health, tap the coin icon to open the shop. Apples and Health Potions are great for refilling your health. Get the ball to the end of each course in the fewest number of hits to get the best rewards.

This game is in suuuuper alpha so expects bugs and missing features.
๐Ÿ”น Only Apples and Health Potions are functional
๐Ÿ”น Top speed, defense, and bounce exist as stats but can't (yet) be upgraded.
๐Ÿ”น The number under the character portrait represents the level you're on.
๐Ÿ”น Finishing a course with PAR number of hits or less will get you the most coins.

๐Ÿ”ธAdding UI elements for victory/defeat screens.
๐Ÿ”ธ Adding UI elements for viewing character stats
๐Ÿ”ธ Allowing stats to be upgraded through the store
๐Ÿ”ธ Combat system
๐Ÿ”ธ Lootable chests
๐Ÿ”ธ Better map generation

This is my first HyperPad game so I'd love some feedback! ๐Ÿ’ฏ


Last Updated: May 27, 2020

Small update here but everyone correctly pointed out that shot power wasn't affecting top speed correctly.

+ Ball speed is now more accurately affected by shot power. 50% shot power should result in 50% of top speed.
+ Added victory and defeat screens



June 02, 2020

Didnโ€™t play it, took to long to load

June 02, 2020

What device are you using? The oldest phone I've tested on is an iPhone 7

May 29, 2020

Really cool. I love the whole concept. Great job

May 29, 2020

Thanks :D

May 27, 2020

First hyperPad game? Seems like you already have some experience making things like this, well done! ๐ŸŽ‰

May 25, 2020

This is great! I love mini golf games, I was actually hoping id get to play some when we launched the contest ๐Ÿ˜.

The polish is great, I really like the details like collecting the coin and it animating to the UI at the top.

Only issue I find is the power is the same no matter how far I pull back.

Iโ€™m not sure how difficult it would be, but it would also be really awesome to have a line representing the balls planned trajectory. This would be great for an easy mode or some sort of power up or something.

May 25, 2020

Congratulations Stanica.This game is cool,it is really fun to play.Just the ball speed a bit slow and it doesnt effect the speed of the ball no matter how much you pull back the arrow.

May 25, 2020

I really like this take on mini golf! My only suggestion are some different environments/music, instead of just the one grass land. It also feels like how far you pull back the arrow doesnโ€™t actually effect the ballโ€™s velocity all that much, only the health consumption. Itโ€™s definitely a good start though, thereโ€™s tons of polish in the graphics nd Iโ€™m looking forward to where this project goes!

May 25, 2020

Different environments and music are on the to-do list but they're more of a polish thing so they'll come after the core mechanics are in place. Thank you for the feedback Linko :)

May 25, 2020

This is awesome! A very cool twist on mini-golf and very polished and intuitive. I started playing a little bit out of curiosity and my girlfriend took over and played for a while lol. Definitely looking forward to future updates!

My only advice would be to avoid having top speed as an upgrade and instead have the ball move more quickly by default. With how responsive the game feels, Iโ€™d hate for it to turn anybody away because of it maybe feeling too slow. Itโ€™s a great idea in theory, but it sacrifices a great deal of fun. Itโ€™s a good idea to spend some time on making the actual gameplay itself feel nice and โ€œcrunchyโ€ to the point where the game simply feels enjoyable to just mess around with. Particles and perhaps even subtle screen shake can also help give your ball more weight.

Great job so far! Are you going for a roguelike or is it going to be endless?

May 25, 2020

Thanks! I know that moving quickly feels better but the combat system I have planned uses top speed as a way to deal damage, so I need the stat to be upgradeable. A scaling top speed stat makes PAR calculations trickier so I might end up taking your advice. There's screenshake and dust already but they might be too subtle. I'll look into tweaking them. I wanted to do a roguelike endless game but I'll have to see what's easiest to balance.

May 25, 2020

Of course! A possible alternative could maybe be resistance to slow effects? You could include sand traps! That way, the player still gets a sense of progression while feeling as if they have more control and power over the base speed of the ball.

Thatโ€™s just an idea, though. Iโ€™m sure whatever you come up with will be great!