About This Project
RougeLike revolves around a set of four skills. The game, like most of my projects, is endless. It is also randomized, so each battle is different. It's a bit random but I found it pretty fun to play. It's also a little confusing at first, so read the help messages! You'll probably have a lot of questions, so I encourage you to comment them for me to answer. The game is a lot better when you know how to play!
What's New
Version 2.6 • Updated 9/21/2022
Huge Update Based mostly on small fixes and huge graphical improvements -Updated the "Battles" help text -Updated the actual Skill Square graphic -Improved many other graphics -Rearranged some UI Big thanks to Lance for his enemy artwork in the game
Screenshots
Awards
First Play
Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!
Fan Favorite
Your game earned 10 or more likes. The crowd is loving it!
Level-Up
You are always working to improve your games. That's how you improve, good job!
Hotfix Hero
Wow! You're seriously upgrading your games. Congratulations on staying committed to improvement. Progress over perfection!
Comments
It's great! So polished... All it needs is just more variate stuff like random events... And it's gonna be a gem :)
Thanks! Nice artwork.
I was thinking of rewarding a chest for exploring 5 paths in a row or something to that extent. I'll come up with something right away.
I'll have to play some saving tutorials and make sure to get a saving mechanic working soon. I'm currently trying to make the game more enjoyable to play with more complex mechanics and more modes/things to do.
But the extra space is till just 5 per path though, isn't it? Exploring a path, then leaving, then coming back would give the same exp as just doing 2 in a row, wouldn't it? Saving might be a bit of effort but it would be nice.
Nice update. (:

