Senses - HyperPad Hub
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Senses

Senses

Created February 2017
23 plays

About This Project

Creating something I call the Senses System. It's a bunch of logic determined to produce realistic AI for games. So far I have Touch and Sight (hearing in progress). I may have to rethink how to do smell as I'd need to be able to access more particle properties. Check my post in the forums on Artificial Intelligence in Hyperpad.

What's New

Version 1.3 • Updated 9/21/2022

The Sight behavior now stores things seen in the past in an array. I guess I will use arrays now for storing "memories" (dictionaries later). I display things sen in a text label for now. I wonder how this affects the project size. I can store up to 100 objects in the array easily.

Screenshots

Screenshot 1

Awards

Level-Up

Level-Up

You released your first project update! Every improvement makes your game stronger.

First Play

First Play

Your project earned its first play! Someone discovered what you made—keep sharing and building.

Comments

Solomon
Solomon2/20/2017

I don't get it

GameCRAZY
GameCRAZY2/20/2017

The project doesn't make much sense yet. Should've waited till you had more.

Yes. They will be used to store logic. I am building an AI system and am testing the logic in this project. Once this is complete I will use this as a template to copy to other projects for quick AI implementation. I can't post the full details here though.

Jack8680
Jack86802/20/2017

I don't get what the buttons are for like the "& or" buttons. Are they meant to be usable as logic gates? Also, I don't get what this has to do with AI, other than that they can be used as data into the AI.