Cup 'n' Ball

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Made by: BD Studios developer

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Sounds - Daniel Brown
Music - GarageBand
Graphics - Daniel Brown
Game - Daniel Brown

The game concept is just as the title explains, you have to catch all the white and blue balls in the cup without dropping any!

VERSION 1.0

Last Updated: June 18, 2016

COMMENTS

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June 18, 2016

Please respond to this comment telling me about any bugs!

June 18, 2016

Sometimes it is impossible to catch two balls at once if they're both falling down.

It looks like you have different logic for white and blue. Rather, you should make it conditional: it could be white or blue. To create this random logic, you pick a random number, 1 or 2. Then, you use to ifs to check what it's equal to and in response create an action. If it's 1, drop a white ball, and if it's 2, a blue ball - or in reverse. You can still use a random timer before hand. I think that's how it works, right?

June 18, 2016

Yeh I'm working on it now as soon as I released the game I have noticed a lot of issues so I will be updating it soon.

June 18, 2016

I agree with this, lol. I spent a few minutes trying to figure out how to play,Mobutu it's just impossible sometimes, even if you knock some balls off screen, the cup's speed is limited. You could use while touching(world coordinates)->move to point(TouchingX, TouchingY) on the cup. This should make the cup move instantly when dragged, so it's actually possible (although the player will need to hit balls away sometimes).