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Saving spawned objects

Saving spawned objects

Created November 2015
33 plays

About This Project

A project that combines the positions of black pixels into a single value, saves it, and then separates the value and colours the pixels black. Tap to turn the white pixels black. This is mainly just a concept, to show how trim text is useful for saving things from spawned objects. I might add sharing images as codes if it becomes really popular (which it probably won't). Feel free to use this concept however you want, but it is really complex and not 100% efficient.

What's New

Version 1.1 • Updated 9/21/2022

I fixed the bug with save values, turned out I accidentally disconnected a wire, causing pixels below y=10 to corrupt the entire value. I'm very happy now, because I think save values must be able to save a lot now (the 3rd screenshot saved and loaded without a problem). I don't think I can make this faster, but I'm not sure.

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3

Awards

Level-Up

Level-Up

You released your first project update! Every improvement makes your game stronger.

First Play

First Play

Your project earned its first play! Someone discovered what you made—keep sharing and building.

Comments

Jack8680
Jack86807/1/2016

This is outdated. the following is a test: ~~test~~

RobinsonX
RobinsonX11/15/2015

I'm creating a new game, BlockCraft Story Mode! Yes, Similar to minecraft story mode, This project may take for weeks, it depends on how much I work on it.

Jack8680
Jack868011/15/2015

Indeed, a save state behaviour would be cool

RobinsonX
RobinsonX11/15/2015

I probably might not add it because it may lag a lot, but this is a cool concept for future HyperPad updates, Level Saving Behavior!

Jack8680
Jack868011/15/2015

Yeah, I was thinking of using this for my world generation game, but it turned out to be very impractical (the game would spend minutes not responding depending on the world size).