About This Project
Take control of Robo Fighter and defend your base in this side scrolling shooter. Over 35 different enemy types to fight against spanning 16 levels. Get the story told from the point of view of the pilot who is trying to figure out the reasons behind the start of an interplanetary war.
What's New
Version 4.6 • Updated 9/21/2022
had to remove the pause button. It was causing huge problems in the final Xcode form for some reason.
Screenshots
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Comments
Yep. just put Fluttery, Fluttery FREE and Robo Fighter GO in the app store a day ago. Robo Fighter GO is still in review with Apple, but the other 2 are there now. I copied these links below. drop in a browser and they will take you to the app store. Gotta finish the free version of Robo Fighter GO next week and push to Apple. I just signed a second year as a Apple developer the other day by the way.
Working on a dragon game with tilt and swipe controls now and have nearly finished the swooping, gliding, winged flight controls and will be working the ground controls for walking, running, fighting, and eating, etc. Mostly have good fire spewing (good for dive bombing), flaming ball shooting mechanics for ranged combat. The flames also last a while in game, land and roll all over the place catching everything on fire burning farms and barns and screaming peasants....good stuff. Gonna be a while for that game. Probably late spring or summer. That will be four games and eight apps with the free versions accounted for. That's a good run of games built in HyperPad. If I could push apps to Android as well I would stay with HyperPad forever probably, but may have to learn one of the MANY game development apps I have on my PC. I don't know, those apps are like work....like the junk I do all day at a regular job. So coming home to sit at a PC is unfun compared to thrashing something together in HyperPad and testing tweaking. To me HyperPad is more like a game you play to make games.
https://itunes.apple.com/us/app/fluttery-free/id1151598311?mt=8
https://itunes.apple.com/us/app/fluttery/id1151235413?mt=8
Hey are you still on Hyperpad?
sales are terrible. i will fire the marketing staff if things don't change soon. they were supposed to coin up for a real site, and did't, cheaped it. a few other things too that i won't mention. all good. i build games for fun and experience. profit would be a bonus only.
i am doing a bunch of 3d work for a friend of mine's game he is building in Unity. i know a fair bit about Unity myself and logic as well, but i don't know C and he does. i also have some other game building software on the pc that i am getting my head around for multi platform development.
WOW!!! I did NOT expect that type of amazing response XD. The thing is that I it sounds like I had the same issue with the hub and when I emailed the team, they got it sorted out in like a day. Try it out - and you should be able to publish literally tomorrow.
Now, how're your sales? I checked out RoboFighter on the App Store, and I was disappointed to see no review or ratings yet. Thing is you're really putting A LOT into this, and this game looked absolutely amazing 2/3 months ago! It would be a shame if the sales aren't really coming along yet... I don't know... You're one of the more "professional" people using Hyperpad and I guess I like to here how other developers are dealing with the problems and succeeding with their game.
That being said, you'll definitely make good sales if you haven't already! I think you should make your description (in the App Store) a bit more simple... But your screenshots are good! Good luck!
just updated robo fighter yesterday with improved controls for vertical sky flight. tweaked the animations and AI significantly. went through the entire game and got rid of every unused behavior. formatted it for phones. the free version is now the entire game with a few ads running here and there. that's a money maker. about 2 cents on every interstitial depending on if video or static.
i just finished two more games and have ready to push to the app store later next week. the first is called Fluttery that is a runner/glider game that tested so well when we stuck it in everyones hands (about 20 people or so) that we had to fight to get the tablets back. it utilizes tilt control and tapping the screen anywhere to flap wings. simple control and sublime music make the game an addictive experience . i have a free version with a single ad that runs on titlescreen only. and a 99 center ad free version. i tried to push it up to the hub as an open source game for you all, but it keeps crapping put for some reason. every time.
then, robo fighter GO is ready. the second game with rts gameplay incorporated into the arcade style action. a much more advanced game with 15 different environments that are open ended exploration since the game has full freedom of movement in any direction for huge game levels with multiple mission objectives. like old school metroid, castlevania, etc. land sea, cave systems, enemy strongholds, cities, jungles and skyscraper rooftops to name a few. enemy fighters that dodge a weave for mor dogfighter like action. robotic engineers you can send out to suicide bomb entire enemy bases like mushroom clouds. enemies include environmental predators as well as the standard military rank and file. heh, yeah...that games done too. got a free ad version a one buck version ready to go.
i have ad networks and campaigns being started for all three and a few small details the marketing folks need to finish up over the next couple days and then push all three, the update and two new apps at the same time to the app store. that apparently sometimes gets Apples attention and might get a small spotlight put on me as a developer that is pushing new and shiny in the app store....who knows, worth a try.
if i can get the hub issue sorted i will push the onslaught level of the first game up open source. it is newly updated and contains most of robo fighter game assets in one level. might make for fun to see how i tinkered it together and tweaked all the enemy AI....and their pretty stupid really, but shoot straight.

