Pseudo Shaders Test - HyperPad Hub
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Pseudo Shaders Test

Pseudo Shaders Test

Created June 2019
61 plays

About This Project

An example of how to make shaders inside Hyperpad. Drag the torch around the character and you will see different lighting! Feel free to branch if you want to know how it works. Dummy character drawn by me, torch graphics belongs to Kenny.nl

Screenshots

Screenshot 1

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Comments

WildWendigo
WildWendigo2/17/2025

Why is it so satisfying-

LinkoGames
LinkoGames6/22/2019

I can’t wait! Pairing it together could really make for some good looking games.

LinkoGames
LinkoGames6/22/2019

Thanks, and same here!

RobinsonX
RobinsonX6/22/2019

This is an awesome concept! I can't wait to see this becoming a feature in hyperPad. :D

Murtaza
Murtaza6/21/2019

This is very cool!

We're working on a lighting system that is still a few updates away. It will light up the scene and cause shadows, but won't light up the graphic itself like this does. At least not in the first version (need to find a good way to handle Normal Maps)

Will be awesome to see this mixed in with that future lighting system!