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Dodge

Dodge

Created January 2016
27 plays

About This Project

The point of this game is you have to dodge the balls and try and survive as long as you can. Try and beat your high scores. There aremultiple objects coming from all different directions. It progressively gets harder. Very addicting! If it crashes for you try making a branch of it then playing...

What's New

Version 2.2 • Updated 9/21/2022

Added bird! For some reasons the high score isn't saving after you exit the game.... If you have any tips or suggestions please share

Screenshots

Screenshot 1
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Screenshot 5

Awards

First Play

First Play

Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!

Level-Up

Level-Up

You are always working to improve your games. That's how you improve, good job!

Hotfix Hero

Hotfix Hero

Wow! You're seriously upgrading your games. Congratulations on staying committed to improvement. Progress over perfection!

Comments

Oh my bad I didn't see it srry

GameCRAZY
GameCRAZY1/24/2016

I showed you how. You can look at my response to your comment.

GameCRAZY
GameCRAZY1/24/2016

Sure. I'll just give you some general feedback and then you can tell me whether you want me to look at the actual behaviors for your project. What I was working on for my game Tiles the other day is making another label. When you finish the game before the next scene loads (because then your behaviors will never happen) you could compare two values using the famous if behavior. Use get label to find out the current label (it should start at 0) and compare 0 with the score you obtain at the end of the game. If it's written out as a label on top of the screen then just get that label and if not make a new label that's invisible and get that label. Either way that'll be the second value you're comparing. Then if it's true, the if necessity, then you could make the label save in the spot of the first label I was talking about which will be your high score. The if should be a greater than sign so that it saves the highest score in hat label and compares it to the round's label and then if the round's label is higher it'll replace the highscore.

I meant to say false before sorry. As for true you just don't save the rounds new behavior. There're two ways making a true false relationship. You have a behavior bundle. Attached to it you have the if and its true standar connected to it. You also need to make a behavior off connected to the if. You'll have a wait 0.5 sec and the false attatched to it and then you'll be turning the false off with that behavior off because in fact it's true. Let me know if this is all explanatory. If not I'll explain it in different words or look at your level and I'll tell you the other way to make a true false relationship.

My beta test for my app is now. Do you mind looking at it and giving me feedback? Read the description of Tap Haven under my name.

Ok ill fix it, can you help me with saving highscrores? It was working then it stopped all of a sudden and I don't know why...

Can you help me fix my high score saving? I isn't saving when I leave the game......