Untitled Cereal Game Demo Version

PROJECT DESCRIPTION

Share this project:

The first level of my upcoming game. Play as a ninja (I think) on a mission to retrieve his milk by blasting cereal out of his palms. Might crash on some older devices.

VERSION 1.5

Last Updated: April 30, 2020

Animation rejiggles and tinkers like that. Unamed protagonist now plays the shooting animation at the right times.

COMMENTS

YOU MUST BE SIGNED IN TO LEAVE A COMMENT

April 26, 2020

Haha, love the death screen! 😂 Unique ideas, nice animations and sprites. Well done! 😊 The one thing I would fix is the screen, maybe zoom it out a bit and put the player in the middle of the screen so it is easier to see where you are going and so it doesn't feel too tight.

April 26, 2020

Thanks- I’ll take your ideas into account. Quick question though- what iPad are you using to play the game?

April 28, 2020

iPad 5th generation, brought it like over 4 years ago and still runs very smoothly most of the time

April 23, 2020

It runs smoothly for me. No crashes. Im on an ipad 6th generation if that helps. If i could give a tip for gameplay. Have it so the main character can also kill the enemy by stomping on their head. You can do this with collided and set it to the top. This way it rewards the player the ability to kill enemies when the cereal bullets are short or limited. Just my opinion tho. If your going for the difficulty of really having the player limited to bullets. That too is fine also. At the end of the day it is your creation. Good job on the game so far.

April 23, 2020

Yep, I hear music and see some rings bouncing for a second then crashes.

April 23, 2020

Yeah sorry, any ideas on how to fix it? I tried playing on my iPhone 6 and same thing happened.

April 23, 2020

Not sure I haven't seen how the game works. I'll branch it and look.

April 23, 2020

Ok, don't ask me why cause I've got no idea, but my iPad hates the stickman run animation behaviour for joystick left/right. Instant crash when it plays. It's possible though that there are just too many animations and things happening though and that animation just pushes it over the edge, because I changed a few things and got the game to not crash instantly.

April 23, 2020

Aight thanks! I’ll do some tweaking to the demo and full game.

April 23, 2020

Hey, so in detail, what exactly did you change?

April 23, 2020

I completely disconnected and turned off the joystick left and right behaviours. I also deleted the Timer (0.0000000001s) in the player and kind of merged it's logic into the shoot button.

April 23, 2020

Could you send me a link to your fixed version of the game?

April 23, 2020

I'll use the forum.