Zelda - The Winter King - HyperPad Hub
Logo
User banner
Zelda - The Winter King

Zelda - The Winter King

Created December 2015
104 plays

About This Project

This game was made for the Winter Remix Challenge, based off of the 1987 game, Zelda 2: The Adventure of Link. The Winter King holds peace in the lands of Winter Realm with his three crystals. One day, the crystals mysteriously disappear, spreading chaos throughout the lands. You, a brave hero named link, must reunite these crystals and restore peace to Winter Realm. After a lot of updates, I finally feel like this game is near complete ;)

What's New

Version 1.3 • Updated 9/21/2022

- 2 new locations: Village and Ruin - Shop: 2 items. - Currency - 1 villager: gives you hints. - More difficult - Larger map - Reduced lag - 3 more enemies - New story - Cutscenes - Random level design for random encounters in grass - Larger levels - Chests - Last level improved - Ending changed - Barrier seperating both ends of island: tool needed to destroy barrier. - Improved movement - Improved enemy AI - Different music for levels - Lots of other additions and fixes :)

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5

Awards

Players Fav

Players Fav

You have over 100 plays on your game! That's another huge milestone, share your achievements on Forum and keep doing your best.

First Play

First Play

Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!

Fan Favorite

Fan Favorite

Your game earned 10 or more likes. The crowd is loving it!

Level-Up

Level-Up

You are always working to improve your games. That's how you improve, good job!

Comments

I Games
I Games10/15/2024

I can’t move

Pinkie Pie
Pinkie Pie6/28/2018

Cool!

Could you make this branchable please.anyway this is an awesome game

1/3. In the original Zelda 2: The Adventure of Link, you don't get told where to go. You're urged to find out yourself - to discover a little. In my version, I really wanted to stick to the original roots of Zelda 2, making it feel similar to it. That means compromises. 2. I don't know why that would happen, but I'll look into it. Thanks for the heads up :) 4. I had to hide the attack button when jumping because it was glitching out before. 5. I'll improve the jumping in the next update.

Thanks for the feedback.

Yes, the timing does seem to be a bit quick. I'll have to extend it a little. Thanks for the feedback :)