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Levels Example

Levels Example

Created September 2015
438 plays

About This Project

This is an example platformer puzzle game using the scene system. Push and Pull the crates to navigate to the portal cave to proceed to the next level! Use your surroundings to get the werewolf to the portal!!!! It is open for branching so you can learn how to make a simple platformer puzzle game.

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Awards

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Level-Up

Level-Up

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Comments

Jordi
Jordi2/7/2017

HyperPad,

How do we change to different scenes as if it was going to the next level? Would really love to know!

Murtaza
Murtaza12/31/2016

Not going to happen. Ever. HyperPad is essentially GamePress 2.0. We've made a lot of improvements making it more powerful, faster, less bugs and just overall better. Yes there are a few changes in how things work, but overall everything is pretty much the same.

In your case, the change with add to score shouldn't stop you from making your game. The solution is sinple, add a label from the dock onto the UI layer, then for add to score select that label. That's it.

Yes, it's a few extra steps. But more often, when creating more advanced games you want to select your own label instead of one being added for you every time.

Also, if you have suggestions or need help try posting on our forums.

Themooingcow27
Themooingcow2712/29/2016

Dear Hyperpad,

Please bring Gamepress back and get rid of Hyperpad! Gamepress worked fine, and Hyperpad has more problems than I can count! Like, on Gamepress if you were making a game and you added the block "Add To Score" to an object it would automatically make a score UI think for you. But on HyperPad that doesn't happen and because of it, I can't make my game.

Zarak
Zarak9/24/2016

How do we make a project.

This was on GamePress in the featured section. And the same as some other people- if this wasn't the only version of GamePress I wouldn't use it at all.