Wally - HyperPad Hub
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Screenshot from Wally
Wally

Wally

Created March 2016
61 plays

About This Project

Welcome to Wally! Tap to wall jump off the walls! How far can you get without falling? Find any bugs? Please let me know in the comments! Apart of the One Button Challenge held by hyperPad.

What's New

Version 1.2 • Updated 9/21/2022

Version 1.2 -New power-up: Jump, makes you jump higher -Added new music -Changed the losing sound -Added jumping sound effects

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3

Awards

Fan Favorite

Fan Favorite

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Level-Up

Level-Up

You released your first project update! Every improvement makes your game stronger.

First Play

First Play

Your project earned its first play! Someone discovered what you made—keep sharing and building.

Comments

GameCRAZY
GameCRAZY3/28/2016

I think all of this would be good, but I stand by what I said before. Definitely work on how the graphics blend together and add to them. Work on slowing the character down and precise gameplay. And lol, try to accelerate from "noob" to pro. It takes work, but Hyperpad is meant to be easy. And I'm happy to help when I have time. Good luck!

LinkoGames
LinkoGames3/28/2016

Thank you for the nice review! I'm still kind of a "noob" when it comes to hyperPad/GamePress, I never really tried to learn how to make shops, saving score, etc. I was thinking about different worlds and more, but I didn't know how to incorporate it in. I was thinking maybe after a few minutes or so, the background would slowly fade into the next one. Maybe coins would be a good addition? What do you think?

RyanAndChad
RyanAndChad3/26/2016

I branched from your game and tested it with portrait mode. I just added a "rotate screen." It rotates everything except the UI, which you will have to manually rotate.

RyanAndChad
RyanAndChad3/26/2016

The game would be way better if it was flipped to be portrait mode. Other than that it's fun

GameCRAZY
GameCRAZY3/25/2016

Good job! I like the idea! This game could be really fun at its full potential! I'm in a writing mood today lol I'll throw out a bunch of feedback at you:

-I'd make it so that you can see more of the screen above you, or actually make the character slower. It's very unpredictable, which is good, but you're completely guessing when to press. It's random, which is no good. Or come up with your own solution... Surprise me!

-I'd work on your graphics. Hamed showed me this really cool color scheme thing. If you add more graphics, you want the colors to fit in better, so if you go on my game Exactly! or 8bit... Whatever it says under my username... And you scroll down and find Hamed's comment, you'll see a link to Lol Colors. It gives you the codes for different colors that fit together and shows you the colors. You can enter in the code for your graphics. What I'd add... Why don't you add more interesting platforms that fit in with the hills and make like a green scheme... Or just do a redo... Again, if you can surprise me with something cooler than this, go ahead lol!

-lastly, retry value... There isn't enough for people to want to play over and over. First of all, I'd add a score for the amount of time you're able to keep going and then make a highscore system. Contact me if you need help figuring out the behaviors. Then, you could possibly add different worlds that you have random access to or like a shop or something... Take this feedback in different steps and twist my ideas to fit your plans for the future.

Hope that helps! I wrote a lot, but hopefully it'll pay off when half a year later this game is transformed into a top App Store hit! Please work on it! I'll check out the next update!