Rush Jump

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Made by: Abel developer

PROJECT DESCRIPTION

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Tap screen to jump from log to log beating your high score. Each complete log jump earns you points to unlock new characters!
Tip: jump on ends of every log

VERSION 1.8

Last Updated: October 11, 2015

New:
-Day/Night cycle and transitions (could cause lag issues, please report location of lag)
-coin animation, cycle animation
-loading screens added (work as a cover up for day/night and loading other features)
-ad for points now available (one step closer to the App Store)

Fix:
-extra points added when collided under blocks
-home screen more option

COMMENTS

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November 27, 2016

How do you do the character selection

November 16, 2016

Can you make the game open source?

September 19, 2016

@Abel Will You Put In App Purchases In Orb Smash???? 🐷

September 17, 2016

AstroPiggy....... AWAY!!!!!! Rocket Boots: Fffffffffffffffffffffff

September 17, 2016

But When You're Ready You Could Export

September 17, 2016

Yes

September 17, 2016

Oh

September 16, 2016

I Mean Abel

September 16, 2016

You Shoud Export To App Store Able

September 16, 2016

This is not App Store ready it needs improvements.

September 16, 2016

Awesome!!!!! This Is The Best Game I Have Played Yet! (Apart From Your Orb Smash)

September 16, 2016

Thanks @astroPiggy , I might try to completely recreate this game with better graphics and gameplay but for now I don't have any set plans for its future.

April 24, 2016

Great game! It's... Wait... Hold on... Dang it! There's no cat... Anyway, great game! It is very addicting and fun, and games, such as this one, may inspire and help other creators create better games on hyperPad, such as me, or I hope I'm creating a better game than my other ones.

March 15, 2016

How did you get those graphics

March 15, 2016

With the Sketch Club app, I draw all my graphics.

December 24, 2015

Amazing, great job. Did you make any games on the App Store?

December 24, 2015

Currently I don't have any, I do plan on releasing orb smash and probably an better updated version of traffic knockout.

December 16, 2015

I think I played the game to much it's great :)

November 25, 2015

@Abel do you have any games on the App Store?

November 25, 2015

Currently no, I first need to purchase a Mac

November 25, 2015

@incesticide I will notify people in the project description once I have the games fully complete so that you and others could possibly support me once released.

November 26, 2015

Ok! @Abel I will buy your games!

November 15, 2015

How do you make the graphics please send me a link for n the reply

November 15, 2015

@Wazk Gaming and Technology I use Sketch Club, https://appsto.re/us/G7Tgy.i

October 24, 2015

Thx @Abel!

October 23, 2015

And what do you use to crop the icons?

October 23, 2015

@Incesticide I set the resolution in the "sketch club" app instead of cropping, in my opinion setting the resolution makes the graphic look a lot sharper and clean.

October 23, 2015

Yo Abel! Remember me? That cruddy poker game on GamePress? Anyway, did you use spawn on object and move to object on the logs? Just wondering...

October 23, 2015

Yes, that's exactly correct.

October 14, 2015

Amazing game, just ONE critique. I feel as if the game would be more satisfying if you gained score through coins as opposed to landing safely on the logs. This might just be me, but I've always found that being able to see my reward and collecting it just sorta feels more rewarding. Don't feel obligated to do this, though! You have a great game on your hands and I'd hate to mislead you haha.

October 14, 2015

Yes, I had coins implemented in one of the first builds where the coins would hover over every platform ready for pickup, my main problem was that people found the game to be too difficult. Since I am implementing pickups I could add this suggestion, there could be coins and an amount of random pickups that replace coins. I'll create several builds to test but my main challenge will be creating a "good looking" coin that actually hovers up and down on the platform.

October 12, 2015

One of the best games on the Hub. One problem though, once you get the hang of it, it's too easy.

Great job!

October 12, 2015

Thank you, I've made several versions for difficulty but they either affect the performance or don't work very well. On the next update hopefully I'll have at least one form of difficulty and more characters.

October 13, 2015

Cool, can't wait to see it. Are you considering submitting this to the App Store? Also, I guess the difficulty isn't too much of a problem. Even once you find the pattern and get into a rhythm, there's always a chance that you'll muck up.

October 13, 2015

Yes, as soon as I get my hands on a Mac, hopefully soon.

October 13, 2015

Awesome, can't wait. Good luck with the games future!

October 07, 2015

Nice Game Abel, I've played most of them. Are you thinking of bringing back "Block Bird"?

October 07, 2015

No, in my opinion it did not have enough potential to keep updating, feel free to use that concept. Thank you for playing my games πŸ™‚

October 06, 2015

Wow. I love the art. Is there a program you used to make the graphics?

October 06, 2015

I use the Sketch Club app it has many features including resolution sizes for images/graphics it is also great for creating 32x32 particles

Link: Sketch Club by blackpawn.com https://appsto.re/us/G7Tgy.i

October 01, 2015

Could you make other characters less expensive? I'm not really willing to jump 500 times just to get a new character.

October 01, 2015

I'll consider adding more characters to lower the coin cost on them. There is a reasoning over the expensive characters which will be in shown in the upcoming updates. It's mainly a strategy to keep the player coming back to play again. I do understand its currently difficult to save up, due to a bug, but this will be fixed in the next hub/hyperPad fix.

Also the game is not finished I have maps, pickups, and background animations planned with a lot of fixes needed, with those upgrades completed the gameplay should be much better.

October 01, 2015

Great job!!! Your so good at making games!!!

September 28, 2015

Amazing! This is a great game!

September 28, 2015

Hey Abel,

Great game so far!

I think the learning curve at the beginning of the game is great, in that it is not too hard and it is not incredibly easy. That being said, after about 5 minutes of playing the game I found a pattern that made the game far too easy. The top logs only require a single jump at the end of the log, and the bottom logs always require a double jump at the end of the log. Following these rules makes it virtually impossible to die and makes the game too easy and predictable. A touch of randomness either to the horizontal speeds of the logs or the vertical positioning of the logs may solve this issue.

Here is a link to my high score: http://imgur.com/qAlNBSD

I could have continued forever!

September 28, 2015

@Behroz Thank you, I also found that to be the problem I would like to add some exiting power ups that could either be beneficial or will make the game difficult leading to falling off. My ideas are jet packs controlled by tapping the screen, Heavy anchors that will pull you down (triple jump to be available for that moment), and slowing the speed then speeding up. The only problem is that I am looking into making it difficult and not impossible like it was on the first releases.

September 28, 2015

What you can try is after a certain threshold, introduce more places where the blocks would come from. So then it is just more things to keep track of, and eventually make you lose.

September 27, 2015

I Love it it is so Rage!

September 27, 2015

I Love it it is so Rage!

September 27, 2015

Love it, got a high score of 34!

September 27, 2015

Cool! Hopefully it isn't too hard, I've experimented and tested more than 1k times to get near good gameplay.

September 27, 2015

Haha, it's not too hard but not too easy, keep up the great work!

September 26, 2015

Awesome! My high score is 54, the game just needs saving.

September 26, 2015

Nice! Hopefully saving gets integrated to hyperPad in future updates.

September 27, 2015

Saving gets integrated soon? Awesome! But what about save/load value? Isn't it working?

September 27, 2015

@GGames Saving is integrated and working properly in the game, the only feature needed is for hyperPad to have a download feature that saves the game using your iPad memory

September 28, 2015

Ah, didn't know about this one! This is a bug, and on the list to fix.

September 28, 2015

Ah, didn't know about this one! This is a bug, and on the list to fix.

October 07, 2015

@T-Studios , @GGames as you may have noticed the 1.10 hyperpad update now allows the scores to save! The update coming soon will fix most of the bugs seen in 1.7

September 26, 2015

Thanks for helping me worth my icon. I just updated the game 2 more questions were added

September 25, 2015

Thank you for telling me about he double jump. Me being dumb I don't think I even tried it😯

September 25, 2015

This IS a fun and addicting game. This needs to be on the App Store but first a few small changes. First power ups, and double jump.πŸ‘πŸ»

September 25, 2015

Power ups will be on a future update, also double jump should be working? Tap twice

September 25, 2015

Pretty good! I'm happy to see some new and good projects up on the hyperPad Hub.

July 17, 2015

I am aware of recently found bug, another update fixing/locking the characters will be added later today.

July 16, 2015

Excellent game! Seems we're starting up HyperPad with a pretty darned good roster so far! It IS rather difficult to time the jumps, but I can see you're already addressing this. Other than that, fantastic work! For suggestions I would say maybe add additional characters? Since animations seem to be minimal, I'd assume it would be an easy enough addition. For the sake of simplicity, however, this MIGHT not be the best idea lol.

July 17, 2015

Yes, I had already been working on character all I needed was a store which I received help from @Hamed . Also I am still looking into creating it slower but the main idea was to make it a difficult game much like Flappy Bird. But I might have taken fast too far. :)

July 04, 2015

Wow! Really good! Challenging, fantastic graphics and great gameplay! The only problem would be that there is no music whatsoever and minimal sound effects. Adding some would really give the game some character. Also, enemies, power ups and different platforms might be something to consider adding. Other than that, great job!

June 19, 2015

Pretty awesome game! One piece of feedback would be to slow down the game initially and speed it up in increments once the player has hit their flow.

An example of this would be something like JetPack Joyride. It starts off reasonably slow, but as the player progresses, it starts feeling more fast and more intense.

Other than that, its pretty intuitive and I know exactly what to do.

June 22, 2015

Ok I'll make it work, all I needed was a stable start and gameplay and is now ready for modifications

June 18, 2015

I didn't like this game,seems to hard,taking the fun factor away from it.i won't rate this game down because you created your own graphics:)

June 18, 2015

I've done many tests and had a bunch of other people play it, could you explain what part you found difficult? if it was the start I am aware of it and trying to make it simple to start the game. It gets easy once you are jumping from peach platform the start is what I can't get right.

June 19, 2015

Trying to time the jump was the hard part,the platforms seemed to be a bit fast.

June 19, 2015

Ok thanks for the feedback, I have another game named slime jump but on that one it is super slow with too much for graphics. My goal here was to make it with simple graphics and one button, basically like all the games becoming popular on the App Store, but I will look into correcting it.