Cargo rush

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Made by: Hakan developer

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My 3rd game which I hope to complete until the end of this month.I still didnt add any music or sound but levels are almost ready.I hope to add score and also something like rotating coins to collect while flying.
tap to fly the cargo and dont let the box touch any wood or stone,fly until you reach the minecart and drop the box in it..hope you like it and of course I would be happy to hear any advice or critisize.
Also if anyone plays till level 24 pls let me know how long it takes to reach there..
I also release it open source and I would be happy if someone wants to work on it to create more levels or edit current levels
The behaviours of gameplay are loaded in the propeller
Thanks

VERSION 1.2

Last Updated: April 02, 2017

Here is the final game.The game is now with 2 platforms each with 14 levels.you can unlock the hard platform simply pressing the rate ui.pls check out and if you see any bug pls let me know.
Also pls have a look at the screenshot and tell me which one is the best for icon.the current one or the screenshot?

COMMENTS

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April 04, 2017

I'm really enjoying this game. I think it's my favourite one of yours.

One suggestion I have for creating replay value: Add some sort of side goal/ star system. So the main goal is to get the box in the cart. But hide some stars or relevant objects around the level to collect as well.

If you collect none, but complete the level you get 1 star. If you collect some and complete the level 2 stars. Complete the level and get all items is 3 star.

This way it builds some replay value and extra challenge. This will also mean more ad money for you since people will keep playing trying to get 3 stars on each level.

April 04, 2017

Thanks for the advice The biggest problem about this idea is that I have to show those stars on the level select screen and on each level number I have to add 3 blank stars and 3 collected stars and this will greatly reduce the performance while loading level select screens. Previously I thought about adding coins and score system but coins looked weird to me so I gave it up. Each game is an experience and this game is result of what I learned from my previous games.smaller size better performance and a reason to rate. I hope this time it will be much better

April 03, 2017

I like the original icon!

April 03, 2017

V. 1.2 Bravo! Bravo! Great job on the sound design as well as game and level design. Solid and polished game.

April 03, 2017

Thanks,what do you think about the icon? It is really hard to decide..

March 26, 2017

Needs pause button and better scene navigation. Needs an introduction scene and a system of unlocking levels and rewards in the form of a type of shop. Good job, you're bound to cause a shake in the app store soon! :)

March 26, 2017

Work on game is still going on and I upload the game here to let people try at the same time I dont want to bore them thats why I left the levels unlocked. after the game is fully finished it will be total 30 levels and it will be divided into 3 parts each with 10 level and a bonus level at the end of all. I dont think about adding a pause button as there is no need,you can go back to main menu by dropping the cargo whenever you want. I really want to add something like achievement,not in the form of a shop but something like points and with points you can improve the propeller speed.after all is over I will have look if I can do something like this but it seems hard to do at first sight.

March 26, 2017

I fully understand, and I was just giving my two cents. That's why you have this up anyway, right?

March 24, 2017

I like the propeller sound!

March 24, 2017

Thanks,actually out of all sounds I liked propeller sound most too,I m happy that I could do exactly what I thought about..

March 24, 2017

Yeah I think it adds a lot to the game! I did notice that if the propeller is touching a wood above it, it stops making the sound after a few seconds.

March 24, 2017

It is about the length of the sound I think after 8 seconds it stops if you keep pressing.wow hyperpad users are great at discovering bugs:)

March 24, 2017

😄

March 22, 2017

I got to level 4 and got stuck for a while, you could make it more obvious that you can move those pieces of wood maybe? Or maybe it's the fact that they are only connected by 1 nail that makes it obvious, in that case maybe I should just look harder 😛. I like the game but I'm not sure about the controls, they were a bit annoying to use but I don't know much of a better way to make the controls.

March 22, 2017

For pin attached woods I might place something like round arrow,only a nail may not be clear enough,for controls,problem may be using right hand or left, I am not also sure which side I should place the arrow Ui.

March 24, 2017

You could also make it more clear that the propeller and cargo can go on either top and bottom of wood. Maybe that's not how it's supposed to work, but it got me through some levels!

March 24, 2017

It is because I didnt deal with details much,I will check all levels for this bug,I will also set collision narrow for top of propeller as in some situations it is possible to carry cargo on the peropeller.I added sound to levels now it is better to play and also currently working on some nature effects which is going to make the game look much better.

March 24, 2017

Ok! This is a really cool game!

March 24, 2017

I had the problem of not realising I could rotate the wood on the last part of level 11.

March 24, 2017

I will make rotating woods clear by attaching an image like round arrow or something.thanks for feedback.

March 24, 2017

Also a bug I noticed is that when the crate hits something and falls through the level, it can still hit the cart on the way down and clear the level.

March 24, 2017

Well also the cargo and propeller can fall through the bottom of the screen and the lose isn't triggered, so you have t quit the game and reload.

March 21, 2017

If you have time pls try to reach level 24 so that I can have an idea how long does it take for a player to complete the game.there is not many levels but levels after 10 are harder and needs a couple tries to success.

March 20, 2017

Uau, nice gameplay again. Love the graphic details!

March 20, 2017

I like it! I sepecifically like the little aspects from Adventure Mine and stuff in it, except the game is completely different altogether.