What's New in hyperPad 2.2 - hyperPad
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What's New in hyperPad 2.2

What's New in hyperPad 2.2

hyperPad 2.2 adds more audio controls, supports iPad multitasking, and gives you more ways to preview portrait Projects.

Add audio effects

Use Pitch Shifter and Amplify with Sound Behaviors. Automate Audio Effect can change effect settings over time.

Work in resizable windows

hyperPad now supports iPad multitasking and resizable windows.

Preview portrait Projects

The editor now supports portrait mode, Automatic aspect ratios, and Game Mode.

Complete changelog

New features
  • Added Pitch Shifter and Amplify audio effect Behaviors.
  • Added Automate Audio Effect for changing audio effect settings over time.
  • Updated the splash screen and added splash screen options in Global Properties.
  • Added multitasking and resizable-window support.
  • Added Automatic aspect ratio to preview mode.
  • Added portrait mode to the editor.
  • Added Game Mode support.
Fixes and improvements
  • Fixed Frame Event and Timer Behaviors while Overlays are open.
  • Fixed wall-to-wall collisions.
  • Fixed accidental Behavior disconnections from the keyboard.
  • Fixed a crash involving collapsed Behavior Bundles with missing Behaviors.
  • Fixed a crash when changing an Object's Graphic during multiple collision events.
  • Fixed a crash caused by loading long text in TTF labels.
  • Fixed sound effects playing at incorrect volumes.
  • Fixed high audio latency and excessive dropouts.
  • Fixed audio stuttering when CPU resources are low.
  • Fixed sound effects not playing in Overlays.
  • Fixed a crash when polyphony was set to zero or supplied through a Behavior input.
  • Fixed closing Overlays stopping all sound effects and music.
  • Fixed publishing or updating a Project on the Hub.
  • Fixed 4:3 aspect ratio differences between the Scene and editor on macOS.
  • Signing in to the Asset Shop while logged out now opens a login prompt.
  • Fixed inaccessible backups.
  • Fixed rare crashes while loading Scenes.
  • Fixed music streams stopping while using hyperPad.
  • Fixed Play Sound skipping completion calls when sounds finished frequently.
  • Fixed low-resolution images from Load Image in Photos and Camera modes.
  • Fixed Behaviors not being treated as root Behaviors after undo or redo.
  • Fixed duplicated Behaviors not being treated as root Behaviors.
  • Fixed undo after deleting Behavior Trees failing to restore parent connections.
  • Fixed physics Behaviors when run as root Behaviors.
  • Fixed missing collisions on spawned Objects.
  • Fixed music resuming from the Debug menu after Pause Music.
  • Adjusted volume mapping to match the previous audio engine.
  • Fixed Play Music not running connected Behaviors after completion.
  • Fixed Behaviors collapsing when they should remain open.
  • Fixed lag caused by repeatedly running Joystick Behaviors.
  • Fixed Set Input Field not storing Array and Dictionary values.
  • Fixed some transitions running twice as fast while an Overlay was open.
  • Fixed some Behaviors not cleaning up when loading another Scene during play.
  • Fixed Set Sound Settings and Set Time Scale failing after repeated use.
  • Fixed some sound effects being removed when loading another Scene.
  • Fixed Bluetooth connection problems in the audio engine.
  • Double-tapping a Behavior now snaps its connected child Behaviors into position.
  • Fixed Shoot and Shoot with Button not playing their selected sound effects.
  • Fixed Sound Objects being unavailable for preview in the editor.
  • Fixed Sound Objects being unable to loop.
  • Fixed duplicating a Behavior Tree to another Object turning its Behaviors into root Behaviors.
  • Fixed wall-to-wall collisions at Scene start.
  • Fixed Draw positioning when using percentage units.
  • Fixed Project exports and backups.
  • Fixed camera, background, and pause-button visuals in the editor.
  • Fixed unsupported aspect ratios appearing in the Debug menu.
  • Fixed scrolling in the Behavior reference.
  • Fixed the status bar appearing during preview mode.
  • Fixed preloaded Overlays and Scenes not adapting to the current aspect ratio.
  • Fixed physics crashes, including changing the physics mode of a circular Object.
  • Fixed physics Behaviors on Objects spawned during the same frame.
  • Fixed physics Behaviors that run when a Scene starts.

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